

While being a nice fast-paced battle royal with magic without the use of guns, it does have some drawbacks that can feel frustrating. Consumables for your health and armor can be found and even managing them helps you as the area gets smaller with no time to use these that work overtime then instantly. Everything mixed together brings something crazy that favors movement and planning to brute force. These range from seeing enemies through walls for a short time to find other players, gaining large fly boosts or jumps, or even invisibility and teleportation. The rarer the rune the better it is and lesser of a cooldown. Runes are a large cooldown ability that mostly does large support roles. The last item can be a big game-changer as they are the runes. I never felt I was left out, as the starting talents are not bad to use. These talents change other aspects of your character and are unlocked by leveling up your different class’s gauntlets from playing matches. Scrolls can also be collected that level your selected talents that can change up your playstyle. Other collectible item upgrades increase your armor, total mana, and movement speed. Mana does come back fast when not being used. You are not going to be on the ground or standing still for long. Levitation and movement make this game feel very fast-paced, and with it tied to the same mana bar as your spells can make mana management vital. Many times these can be done on purpose or accident as spells fly about. Times more than once can cause crazy results of added damage as you can use the wind’s tornado, fire, and poison to trigger a chain reaction of chaotic fun. Poison gas can be ignited by fire or just be frozen be ice for cover. Both can be used in sync and, the skill and primary attack of each gauntlet react in some way to the other elements in lethality or defense. The secondary gauntlet can be any one of any other of the five other ones then your primary. The rarer the item, the more powerful it is. The primary gauntlet upgrades if you find one of the same types of a higher rarity.
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They can contain several items to upgrade too, but it is mostly kept simple as the five main items to collect. This could have been a big issue, but the map is very diverse and with loot boxes scattered but in the same places each time. Matches can be done as solo’s, duo’s, and squads of three, and at the time of this review, there is just one map. You can pick from multiple different areas to start dropping in at that change from match to match, so it is easy for players to divide within the map without too many issues of everyone being in the same starting area.

Your primary one gives you extra bonuses as you enter the safe area circles along with starting bonuses gained from starting with that element. Ice, wind, lightning, fire, toxin, and earth. The gauntlets are tiered to one of the six elements in the game. This is one of the few battle royales I took interest in as it actually looked like doing something different with a popular concept.īefore a match in Spellbreak, you start by selecting your class or primary gauntlet. The game itself is centered around using magic which is a nice change to the ones where you go around finding guns and mostly using guns.
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Nintendo Switch, Playstation 4, Xbox One, and Windows via Epic Store are involved in the crossplay of this chaotic twist to normal battle royales. Spellbreak is a free-to-play cross-platform battle royale game where everyone is a mage.
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